This is my final year project that I made as part of my dissertation for my degree. The project is titled "The Astute Adventure of One Arthur Fumble". It was made as an introductory cutscene for a larger (non existent) game. I wrote the non existent game first as my own brief for what the cutscene would need to be. The game was designed as a rouge-like where the main character is whisked away into a surreal world and would need to battle creatures and the surrealist universe to traverse back to where they started. The game's story was written intentionally to be unique to each person that plays by withholding information and making some questions not have answers. That way the story would be based on interpretation largely based on the persons views of their own world and life. I did a survey alongside this assignment to test my hypothesis and got back data that reinforced my project as a success.
The cutscene, story, dialogue, menu, custom meta animation (eyes opening, hand reaching for phone) were fully created by myself. The houses and most of the props were asset packs that I manipulated to fit the utility I needed. The sound effects and music are also not my creation. The looped walking animation was also not my creation. Metahuman was used to create the main character.
The final product with commentary